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Let’s Talk HUD. Fenris Creations recently unveiled their vision for a new graphical HUD system for EVE Online, and there’s a lot to talk about. In this video I take a closer look at the design, what I think works, what I really like, and some of the things that concern me. EVE’s interface has an incredibly difficult job. It needs to communicate a tremendous amount of information quickly, clearly, and efficiently; often while everything around you is exploding. So changing something as fundamental as the HUD isn’t simply a graphical exercise. Form, function, readability, situational…
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