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Building a believable battlefield is only half the job. It also has to make sense when players start moving, fighting and taking cover. In this episode of the EVE Vanguard Uplink Podcast, FC Gortz sits down with Senior Environment Artists FC R4ge and FC Clone to explore how concept art becomes a playable 3D space. They discuss the environmental work behind Lost Convoy, rebuilding a DUST 514-inspired rail cannon in the Upwell style, and why testing assets in-engine early helps expose problems that cannot be seen in a 2D concept. We also get into environment readability, community feedback,…
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